

At first glance, Total Annihilation, with its much ballyhooed 3D terrain and more than ten dozen units, appears to be nothing more than another in a long line of real-time games with a few minor innovations.

Every developer is touting the one or two features that will help its game to "redefine the genre" - but the majority of these features do nothing but take away from the precarious balance which made the big two - Warcraft II and Command & Conquer - such runaway hits. The gaming industry is gearing up to bury consumers under an avalanche of real-time strategy games.
